Index » Articles » Fixing Errors On Mesh Upload

PRELIMINARY REMARKS

For final uploads or optimizing your project files, always use the latest official SL viewer. Linden Lab continuously optimizes and fixes the viewer and server code, with it the mesh upload algorithms on both ends (viewer and server). Third Party Viewers are often months behind this development. If you are used to a TPV, use it for testing, prototyping or any other less important mesh uploads.

Common solutions:

The mesh upload process often hangs-up before you hit the Upload button, e.g. when you change settings more than one time or when you exchange the selected .dae files. Don't play around too much with the settings within the Upload Model window - select files and change settings only one time before you upload.

If you run into trouble or error messages, try one or more of these points:

For advanced troubleshooting:


PROBLEMS & SOLUTIONS ON UPLOADING MESH

SL Error Message:

Error: DAE parsing issue - see log for details

SL Error Message:

Error: Material of model is not a subset of reference model.

SL Error Message:

Error: Levels of detail have different number of textureable faces.

SL Error Message:

Error: OBJECTNAME failed to upload: Multiple errors while validating asset. Upload_InvalidAsset. See the log file for details.

SL Error Message:

Error: OBJECTNAME failed to upload: [Details]See SecondLife.log for details

Problem:

The viewer crashed after selecting the initial .dae file.

SL Error Message:

Error: OBJECTNAME failed to upload: MAV_MAX_HULLS_EXCEEDED Upload_InvalidAsset. See the log file for details.